How to Triple Organic Impressions and Installs for a Mobile Game in a Competitive App Store Niche

Service:
Sector:
Games
Author:
Published:
October 30, 2025
Team:
Olha Hrek
ASO Team Lead

Even a high-quality game can get lost among hundreds of competitors in the App Store. That’s exactly what happened to our partner,  a casual game developer whose flagship title was getting only a few organic installs per day.

To turn things around, we analyzed competitors in 10 countries, identified key growth opportunities, and systematically optimized the game’s metadata.

Here’s how this step-by-step approach helped the game emerge from the shadow of bigger players and triple its organic performance in just two months.

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About the Partner

A mobile developer specializing in casual games for iOS and Android.

Goals and Initial Data

The partner approached us with their flagship game — a blend of Hidden Object and Match-3 mechanics. While both genres are highly popular, they’re also fiercely competitive, with well-established leaders dominating the top charts.

Before the collaboration, the app generated only about 500 organic impressions and five installs per day worldwide.

Our goals:

  • Increase organic impressions and installs in the App Store
  • Expand reach across as many countries as possible where these game mechanics are in demand

Promotion Strategy

The casual gaming niche is among the most competitive in mobile gaming, so surface-level optimization simply wouldn’t suffice.

To expand into new markets and boost organic visibility without relying on paid promotion, we developed a step-by-step plan:

  1. Analyze the market and competitors to identify genuine demand and top-performing strategies.
  2. Plan localizations and keyword strategies to improve visibility across multiple countries.

Optimize and test metadata updates to gradually improve results over time.

Step 1. Market and Competitor Analysis

To evaluate the niche, we used our proprietary tool, RadASO Tech Solution, an AI-powered system that collects data on competitors, keywords, and market trends across the App Store and Google Play.  Using this tool, we analyzed over 600 global and local competitors in the category.

The main traffic leaders — Manor Matters, June’s Journey, and Find Out — served as our benchmarks for developing the optimization strategy.

Competitor traffic analysis results

Our research revealed the greatest growth potential in:

  • Primary markets: United States, Brazil, United Kingdom
  • Secondary markets: Canada, Australia, Netherlands, France, Germany, Italy, Japan
Traffic distribution by country

Step 2. Localization and Keyword Strategy

The next step was to develop a localization plan tailored to each target market.

We identified the primary languages spoken by players in each country and adapted the App Store listing page to reflect regional nuances. This approach allowed us to engage not only English-speaking users but also audiences across Europe, Latin America, and Asia.

Optimized locales:

  • USA: English (US), Spanish (Mexico)
  • UK and other regions: English (UK)
  • Canada: English (Canada), French (Canada)
  • Australia: English (Australia)
  • Brazil: Portuguese (Brazil)
  • Netherlands: Dutch
  • France: French
  • Germany: German
  • Italy: Italian
  • Japan: Japanese

This laid the foundation for a scalable, localized ASO strategy designed to drive sustainable global growth.

See how we earned Google Ads certification in 12 countries and launched a large-scale campaign for IronWallet.

Step 3. Metadata Optimization and Testing

Building on our earlier analysis, we launched a phased optimization of the game’s App Store page. Updates were rolled out across multiple countries and languages, taking into account local search behaviors and trending terms.

The team rolled out three iterations of updates — on April 30, May 25, and June 28.

Each update involved testing new titles, subtitles, descriptions, and keyword sets. We continuously tracked performance and replaced any underperforming elements.

This approach allowed the game to steadily climb the rankings — after the third update, it secured top-3, top-5, and top-10 positions for dozens of keywords across multiple markets.

Results

After three ASO iterations, the app demonstrated consistent growth:

  • Daily search impressions increased from 500 to 3,500
  • Daily organic installs grew from 5 to 35

Within just two months after the first release, organic impressions rose by 253%, while installs grew by 278%.

This means the game not only attracted more traffic but also enhanced its App Store visibility, ranking higher for target keywords and generating a stable stream of installs — without additional ad spend.

Campaign
Expenditure
Impressions
Taps
Installs
TTR
CR
Installs/Impr
Avg CPT
Avg CPA
Common term
-65.64%
-49.85%
-64.01%
-63.52%
-1.69%
0.81%
-0.98%
-5.13%
-6.06%
Data collection
-44.45%
-29.55%
-44.22%
-50.2%
-0.7%
-6.39%
-0.6%
0%
11.65%
Competitors brand
98.56%
80.41%
103.76%
92.01%
0.38%
-3.58%
0.12%
-2.38%
2.94%
Our brand
21.39%
23.01%
33.84%
32.65%
3.14%
-0.72%
2.27%
-8.33%
-6.82%
Discovery
-100%
-100%
-100%
-100%
-3.61%
-30.16%
-1.09%
-100%
-100%
Total
-0.6%
7.92%
11.72%
12.3%
0.2%
0.35%
0.16%
-11.36%
-12.31%
Group
Spend, $ %
Impressions %
Taps %
Installs %
Installs/Impr October, %
Installs/Impr November, %
Installs/Impr %
Avg CPT, $ %
Avg CPA, $ %
Competitor 1
42,98
83,11
63,3
50,48
3,74
3,08
-0,66
-12,2
-5,66
Common term
3,26
-3,73
3,92
26,67
0,57
0,75
0,18
0
-18,8
Competitors brand
120,26
59,82
47,02
0
0,49
0,31
-0,18
47,37
119,4
Data collection
15,12
-0,55
0,36
73,33
0,5
0,86
0,36
13,73
-33,51
Competitor 2
0,27
13,2
8,47
10,11
1,12
1,09
-0,03
-6,56
-9,02
Competitor 3
21,51
-2,06
-6,67
-8,33
0,43
0,4
-0,03
32
32,95
Our brand
3 575,62
3 646,79
3 544,9
3 553,66
37,61
36,68
-0,93
0
0
Competitor 4
-29,36
-35,77
-24,07
-33,7
0,61
0,63
0,02
-7,46
6,25
Relevant Competitors
69,42
26,03
51,35
48,95
6,3
7,45
1,15
12,2
14,29
Competitor 5
32,21
17,63
57,48
53,16
1,71
2,23
0,51
-15,71
-13,77
Competitor 6
-9,31
9,42
22,92
17,89
5,3
5,71
0,41
-27,08
-23,44
Total
33,96%
13,44%
87,29%
127,08%
1,36%
2,73%
1,37%
-29,09%
-40,74%
Custom region
Impressions
Units
1/7/2021 - 1/15/2021
1/16/2021 - 1/24/2021
Change
%
MoM
1/7/2021 - 1/15/2021
1/16/2021 - 1/24/2021
Change
%
MoM
United States
12 970
39 436
26 466
204 %
88 220
1 116
1 904
788
71 %
2 627
UK + Ireland
8 731
10 197
1 466
17 %
4 887
438
462
24
5 %
80
Germany + AT + CH + LU
1 974
6 235
4 261
216 %
14 203
203
291
88
43 %
293
France
1 500
4 390
2 890
193 %
9 633
182
237
55
30 %
183
Netherlands / Belgium
1 593
3 599
2 006
126 %
6 687
159
201
42
26 %
140
Ukraine
697
4 010
3 313
475 %
11 043
85
189
104
122 %
347
Canada
2 569
3 614
1 045
41 %
3 483
145
178
33
23 %
110
Northern Europe
1 273
2 024
751
59 %
2 503
117
175
58
50 %
193
Australia + NZ
1 754
3 324
1 570
90 %
5 233
137
160
23
17 %
77
Vietnam
352
2 712
2 360
670 %
7 867
32
144
112
350 %
373
Thailand
679
2 016
1 337
197 %
4 457
57
142
85
149 %
283
Arabic World
268
1 745
1 477
551 %
4 923
40
119
79
198 %
263
Spain
844
2 058
1 214
144 %
4 047
78
108
30
38 %
100
Eastern Europe
458
1 070
612
134 %
2 040
63
95
32
51 %
107
Italy
826
2 145
1 319
160 %
4 397
77
94
17
22 %
57
Turkey
338
2 309
1 971
583 %
6 570
34
87
53
156 %
177
Rest of World
426
1 457
1 031
242 %
3 437
48
81
33
69 %
110
Japan
553
5 113
4 560
825 %
15 200
18
80
62
344 %
207
India
234
1 169
935
400 %
3 117
15
75
60
400 %
200
Brazil
294
1 332
1 038
353 %
3 460
34
67
33
97 %
110
Hispanic America
318
784
466
147 %
1 553
42
51
9
21 %
30
Indonesia
206
525
319
155 %
1 063
20
41
21
105 %
70
Korea (South)
308
2 055
1 747
567 %
5 823
22
36
14
64 %
47
Malaysia
119
663
544
457 %
1 813
11
27
16
145 %
53
Taiwan + HK + Macau
145
532
387
267 %
1 290
9
24
15
167 %
50
Rest of Europe
82
287
205
250 %
683
12
22
10
83 %
33
Portugal
17
273
256
1 506 %
853
2
18
16
800 %
53
Israel
23
120
97
422 %
323
3
9
6
200 %
20
China / Singapore
78
134
56
72 %
187
6
7
1
17 %
3
Total
39 629
105 328
65 699
166 %
218 997
3 205
5 124
1 919
60 %
6 397

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